A two-person studio shipping mobile games, SaaS products, and custom Unity solutions from Pune. We move fast, own the full stack, and do not cut corners on craft.
Delivered for clients in education, enterprise, retail and telecom. Client names withheld here and shared on request.
Multiplayer island world with avatar customisation, virtual land purchase and an in-world property economy.
Persistent multiplayer world built on Photon Fusion 2. Players spawn on a shared island and move between additively streamed environments — a café, a dressing room where avatars are customised, and a reception hall where land and property are traded.
The economy layer covers purchasable land parcels, houses, apartments and furnishing, settled in in-world credits and persisted across sessions. The most architecturally complex project in the portfolio: networked state, ownership and scene streaming all had to hold together at once.
Multiplayer 360° solar system built as brand advertising for a major Indian telecom operator.
The viewer stands on a floating platform in space with the nine planets laid out radially around them in full 360°. Looking at a planet surfaces its name; selecting it travels the platform to a rendered surface — the barren terrain of Mars, the pyramids and aurora on Earth — with narrated description at each destination.
Networked on Photon PUN so several viewers could share the experience. Produced as campaign content for a 5G network launch.
An Elastic security platform rebuilt as a collaborative VR environment for a Dubai enterprise client.
The client wanted their security operations centre to exist in VR so analysts could work inside it alongside colleagues. The full Elastic environment was integrated through its API and rendered in Unity — authentication, live error streams and threat monitoring all readable and actionable in headset.
Multi-user, so the room functioned as a shared workspace rather than a single-seat visualisation.
Interactive product kiosks for a national Ayurvedic retail brand, deployed across stores in India.
In-store kiosk software wired into the client's existing backend over API, with a three-tier permission model covering users, admins and super-admins.
Two voiced avatar presenters walk customers through the catalogue in their own voices, giving product descriptions and pricing, with purchase completed at the kiosk.
3D physics and chemistry experiments for school students in grades 8 to 12.
A library of interactive experiments replacing equipment students rarely get hands on. Animal and plant cells are explorable in 3D with every part labelled and described, and chemical reactions run as simulations students set up themselves.
Proximity-triggered AR that loads the animal in front of you, with 3D model, audio and description.
Bluetooth beacon proximity drives the whole experience: walk up to an enclosure and the phone loads that animal in AR, in 3D, with its name, description and calls. No scanning, no searching.
Built on indoor micro-location navigation intended to generalise to zoos, malls and other venues too small for GPS. Delivered as a working prototype ahead of the beacon hardware rollout.
2.5D isometric snake battle royale, live on Google Play in 176 countries.
Our own title, shipped end to end. Tick-based movement on an isometric grid with depth sorting, five distinct AI opponent strategies, five power-ups with an override system, and a shrinking-arena battle royale mode alongside classic play.
Full monetisation stack — AdMob rewarded and interstitial, in-app purchase, IL2CPP builds for ARM64 and ARMv7. View on Google Play
Games and software built end to end — design, code, infrastructure, and store submission.
2.5D isometric snake battle royale. Face AI opponents in a shrinking arena across Classic and Battle Royale modes. Five power-ups, six skins, fully offline.
View on Play Store →
Software
Unity Asset Store Package
Unity Asset Store Package
Project demos from our channel — systems, mechanics, and environments captured in-engine. Videos load only when you press play.
A realistic VR combat prototype featuring responsive sword fighting and crossbow mechanics, built to demonstrate immersive weapon interaction and physics-driven gameplay in Unity.
Watch on YouTube →A Unity horror experience combining item interactions, inventory systems, FPS combat, AI enemies, jumpscares, custom animations, and an atmospheric environment.
Watch on YouTube →A modern take on the classic Sky Roads concept, combining high-speed platforming with updated 3D visuals, environments, and responsive arcade-style gameplay.
Watch on YouTube →A polished mobile sorting game built in Unity with simple controls, satisfying interactions, and an addictive puzzle loop designed for quick, engaging gameplay sessions.
Watch on YouTube →Most engagements start as consulting — a technical opinion, an architecture review, a feasibility call before a budget gets committed. When it makes sense to build, we build. Five years of shipping real projects across VR, mobile, and desktop.
Architecture reviews, engine and platform decisions, scoping and estimation. An honest read on whether an approach will hold up before you commit a budget to it.
Whether a VR or AR idea is buildable, on which headset, at what cost. Device selection, interaction design, and realistic scope for Meta Quest and PC VR.
Profiling Unity projects that ship slow or crash on target hardware. Draw calls, memory, build size, frame pacing — with a prioritised fix list you can hand to your own team.
Play Store submission, keystore and build configuration, AdMob and IAP integration, policy compliance. The unglamorous work that stalls launches.
Full-cycle game development for Android, iOS, PC, and WebGL. 2D, 3D, and 2.5D isometric. Multiplayer via Photon Fusion and Unity Netcode.
Immersive experiences for Meta Quest, Oculus, and PC VR. Training simulations, educational content, and interactive product demos. XR Interaction Toolkit.
End-to-end Android and iOS delivery including Play Store submission, AdMob monetisation, and in-app purchase integration.
C# WPF applications with Firebase backends and Next.js dashboards. Kiosk-style software, enterprise tools, and subscription billing.
Custom Unity Editor tools, asset pipeline automation, and Asset Store packages. Built for studios that need to move faster.
No middlemen. Every project is handled directly by the people who built the studio.
5+ years shipping Unity applications across VR, AR, mobile, and multiplayer. Led teams, managed client pipelines, and delivered immersive experiences across Oculus, Android, and WebGL. Currently building The Creatos Studio's game and SaaS pipeline full-time.
Unity and VR developer with hands-on experience in multiplayer architecture, performance optimisation, and enterprise training simulations. Delivered production-grade work across Oculus Quest, Android, and PC. B.Sc Computer Science, SPPU Pune.
Tools we use in production, not just in tutorials.
Open to contracts, freelance projects, and collaborations in Unity, VR, and mobile. Based in Pune — work with clients globally.